As a creative and lover of both details and research, I know how much time I personally spend preparing for a DIY project. Learning what is required to execute on a project idea for one's home is often its own job that must be completed before the fun part - the project itself! - begins. I set out to learn more about how others approach this process and to design a mobile app that would help relieve some of the most common pain points that other DIYers tend to face.
Product Strategy, UX Research, UX Design, UI Design, Brand Identity
Ease the most frustrating parts of being a DIYer/Creator/Crafter by:
I conducted a survey with 23 participants with the primary goal of finding ideal candidates for one-to-one interviews. Twenty of those respondents considered themselves occasional or frequent DIYers. Some of the survey findings also contributed to an overall understanding of user behavior when approaching DIY projects, including inspiration sources and preferred methods of organizing project information.
One-to-one interviews were conducted with seven individuals between the ages of 32 and 53, all of whom were occasional or frequent DIY enthusiasts who work on a variety of projects related to home improvement and decor.
I used an affinity map to distill common needs and pain points from the raw interview data. As themes emerged, it became clear that while DIYers approach projects from many different angles there were several common frustrations amongst the group.
After investigating a number of mobile apps available in the DIY and crafting space, three stood out as the most relevant to the intended audience for this project.
The apps used as benchmarks all included useful and interesting features for the DIY enthusiast.
However, I noticed a gap in the market for an app that provides inspiration, organization, and reliable how-to advice in one place.
The research process uncovered pain points in the DIY process that I divided into three main categories:
With this information at hand, I set out to design a mobile app that could act as a trustworthy resource for users that would relieve many of the most common obstacles to project success.
Based on interview results, many DIYers of various skills and interests encounter similar issues when planning and executing a new project. Still, some key differences in approach and priorities were apparent during interviews, leading me to create two distinct personas.
One feature of the mobile app includes allowing users to upload their pen-and-paper items, photographs, and links in association with a board or project of their choosing.
Low-fidelity wireframe sketches outline additional key user flows across the app.
In interviews, nearly all users reported having a project in mind at the start of their process. How they came to that choice and which elements of the project were most significant to them, however, varied more widely.
Multiple data points are communicated for each project to help users quickly and easily determine fit, learn more about the skills or tools needed for the project, and get working on their project faster and with the best resources for success.
The guiding attributes for The Knowhow brand were chosen to visually convey its purpose. A clean interface, easy-to-read typography, and a natural, fresh feeling color palette reinforce the app as a trustworthy resource that is refreshingly simple for users.
I built a high-fidelity prototype in Figma to gain feedback on The Knowhow's features and functionality with four users.
Successes:
Opportunities:
Iterations made:
The Knowhow has many opportunities to grow from the minimum viable product produced for this study into a robust resource for DIYers. In addition to further usability improvements discovered through testing, such as expanding the way the Notes feature can be used in the app, next steps for the brand could include:
The process of creating a mobile app from start to finish was eye opening on many levels. While this project had a limited scope and timeline, getting a glimpse at the many use cases that need to be considered when planning for not only a wide audience but also a wide variety of content gave me an appreciation for the detailed work that goes into so many of the apps I use each day. Going into testing more quickly than I have in past projects with the plan to iterate and test again was an effective approach for a project of this size, and a method I will look forward to applying to future projects.